Woopsi 1.3
Nintendo DS Gui Framework
libwoopsi/include/gadgeteventargs.h
00001 #ifndef _GADGETEVENTARGS_H_
00002 #define _GADGETEVENTARGS_H_
00003 
00004 #include "eventargs.h"
00005 
00006 namespace WoopsiUI {
00007 
00008     class Gadget;
00009 
00013     enum KeyCode {
00014         KEY_CODE_NONE = 0,          
00015         KEY_CODE_UP = 1,            
00016         KEY_CODE_DOWN = 2,          
00017         KEY_CODE_LEFT = 3,          
00018         KEY_CODE_RIGHT = 4,         
00019         KEY_CODE_A = 5,             
00020         KEY_CODE_B = 6,             
00021         KEY_CODE_X = 7,             
00022         KEY_CODE_Y = 8,             
00023         KEY_CODE_L = 9,             
00024         KEY_CODE_R = 10,            
00025         KEY_CODE_START = 11,        
00026         KEY_CODE_SELECT = 12        
00027     };
00028 
00032     class GadgetEventArgs : public EventArgs<Gadget*> {
00033     public:
00034 
00044         GadgetEventArgs(Gadget* source, const s16 x, const s16 y, const s16 vX, const s16 vY, const KeyCode keyCode) : EventArgs<Gadget*>(source) {
00045             _x = x;
00046             _y = y;
00047             _vX = vX;
00048             _vY = vY;
00049             _keyCode = keyCode;
00050         }
00051 
00056         inline const s16 getX() const { return _x; }
00057 
00062         inline const s16 getY() const { return _y; }
00063 
00068         inline const s16 getVX() const { return _vX; }
00069 
00074         inline const s16 getVY() const { return _vY; }
00075 
00080         inline const KeyCode getKeyCode() const { return _keyCode; }
00081 
00082     private:
00083         s16 _x;             
00084         s16 _y;             
00085         s16 _vX;            
00086         s16 _vY;            
00087         KeyCode _keyCode;   
00088     };
00089 }
00090 
00091 #endif
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